FEEL EXPO
WHAT IS FEEL?
Latin American Entertainment Trade Show, FEEL, is a specialized trade show in the fastest growing market in the world today, a market that brings together national and international companies, in multiple segments that offer opportunities.
FEEL is the first and only Entertainment Market Show created and operated in Latin America to promote business and transfer of technologies related to this dynamic sector.
Feel is an effective marketing tool, attracting foreign investment and promote regional industry. Its focus, as its name states, is the entertainment, this is the Free Time "forced occupation," referring to the study or paid work or maintenance of the home, from which people hold and grow their freedom to be and do.
In the scenario described, FEEL encompasses a world of emotional and sensory experiences, while promoting a world of fulfillment, in which the free time of people, is intertwined with business and brand universe, while with the industry associations operating in the field of products and services that facilitate or organize the enjoyment and use of leisure time.
FEEL three main areas:
FEEL first provides a level of exposure and proposals for the various actors operating the world of entertainment;
Second, FEEL is in itself a great show, a territory of individual and family entertainment for a consumer universe of entertainment options, which are able to FEEL contact with them; Third, is an academic FEEL Reflection, humanistic as well as business, where you can observe and discuss the horizons of the Entertainment Market, reflecting on their projections from identified market trends, with input given by the business experience and creative alternatives to those from psychology, sociology and urban anthropology.
The Multiple Fields of Attraction in Participation and Feel:
Entertainment is one of the largest markets in today's society, ranging from scheduling activities to direct leisure: Tourism, Music, Film, Theatre, Clubs, Restaurants, organizations, parties and events for children, parks natural and theme rides, to the growth-related processes through the use of leisure time, and Cooking Schools, Yoga, Swimming, Diving, Martial Arts, Fine Arts, without neglecting others such as the Botanical Gardens , zoos, centers for the practice of extreme sports, motocross tracks, etc..
The activities for recreation and leisure, including macro multiple tissue spaces such as shopping centers with multiple options, which are at the same time consumption spaces and places of social contact and entertainment. And that, along with department stores and other specialized large windows become the protagonists of the use of Outdoor in everyday life, including designer clothes and products that add excitement and value added to fulfilling its primary function (Dress special shape and attractive, drinking flavored drinks, ice cream, yogurt, coffee, candy design).
And, of course, in the foreground are the new areas of the Entertainment tip, based on proposals of applied technology. In this market the Entertainment Technology, come the big names in video games, with personal computers, software, large-format televisions and various applications, digital still cameras, e-books, recording equipment, editing software, etc.
In the entertainment competing for the same disks, books in all segments (children, novels, bestsellers, training, self help, large format), videos of films and TV series, musical instruments, motorcycles, cars Premium, sport boats, sailboats design. In this area, opportunities are wide Entertainment Market for those who have to deliver new products in the field of open programming and segments of the current television, cable channels, radio stations in different slots, magazines ... One area in which this can FEEL the direct contact of the new productions with potential public and promotional contact their players, actresses, actors, screenwriters, directors, with the public as well as with potential purchasers of these productions.
One of the fields parallel to the operation of options for Leisure, is the provider of technologies and methodologies for this market. For example, in its 2010 edition, and in the field of technology for rides based on speed and vertigo, had FEEL the presence of American brands, Colombian, Spanish, Argentine and India, offering the latest this field.
Another area is the equipment suppliers to develop activities in leisure time, for example the recording technology and sound amplification for bands, microphones, mixers for DJs, as well as manufacturers of garments and sporting goods, the brand of drinks for hydration in times of high effort, the scenarios that allow the development of acrobatic circus, concerts, tennis exhibition and other mass activities.
FEEL has not neglected the territory of the related human talents Entertainment, providing spaces for actors, stars of stand up comedy, magicians, illusionists, comedians, jugglers, comedians as well as presenting, prosecuting or comment on the reality highlighting its contradictions, ironic aspects, or simply ridiculous antics of the most profound, or the world we live everyday.



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